Culture, TV

Review: Stargate Universe Season Two


Destiny - Stargate UniverseI finally finished Season Two, hoping in vain for a decent story arc to emerge. It didn’t.

Stargate Universe was the ‘Star Trek Enterprise‘ of this particular fanchise; a good idea that tried to do something different from its predecessors but ended up looking like a me-too mash-up of other shows while milking an old idea. Universe carried too much baggage from the previous shows and never really found its feet.

In a post Battlestar Galactica sci-fi genre, Universe decided to go dark. Dark plots, dark characters, and dark sets. Starship Destiny (no cliche there, then) travels faster than light, which must be why none of the lightbulbs worked on board – just the mood lighting in the fixtures and fittings.

SG-1 and Atlantis were fairly daft, conventional sci-fi shows based on an equally daft Stargate movie original – Spaceships of the Gods, Erich von Daniken, Earth deities were aliens, blah, blah. Universe decided to go even further and more momentus; schlep off on an inter-galactic odessey in a million-year old spaceship built by the Ancients (they don’t build ’em like that any more) in search of God. Apparently the Creator autographed the background radiation from the Big Bang. Hey, why not sign your best work.

Given the pedigree of SG-1 and Atlantis, for all their silly, space-opera shenanigans, you’d think Universe would have come up with something engaging. Instead we got variations on old themes, with the occasional space battle in well realised but still unconvincing CGI. Everything was shot in hand-held wobble-cam for that fly-on-the-wall look and it still wasn’t real.

A bunch of good looking actors (not you, Lou Diamond Philips) gave it their best shot, but the crew wound up playing sub- Galactica and the spectre of Star Trek cast a very long shadow.

There was an interlude for a few episodes where opening the stargate inside a star splintered the timeline and dumped a version of the crew two thousand years in the past (don’t you just hate it when that happens); to colonise new worlds, build new life and new civilisations and boldly go where… oops, sorry, wrong show.

Despite some of the best performances and scripts of the whole enterprise (sorry), it was just inter-series navel-gazing, a bit of ‘alternate history’ that happens when a sci-fi show either gets self-indulgent or runs out of ideas. I think it was the latter. The clinching proof? A lack of a decent nemesis for the crew.

What finally chased them out of a galaxy was a bunch of clockwork toys; an army of drones and command ships belonging to a dead race. At least you know there you are with SG-1‘s Egyptian gods or the Klingons – sorry, Wraiths – in Atlantis; some proper villains to boo and hiss. There’s only so long you can mooch about galaxies, moaning about how Destiny is old and falling apart while having no clue and no evident story arc. Fling abuse at Start Trek Next Generation, it did fill the Twilight Zone/Outer Limits slot for interesting and different bit of sci-fi wrapped around a morality tale every week, with decent characters you cared about. Destiny’s crew always wanted to be anywhere but there.

The emotional gloom matched the energy-saving lightbulbs on the ship. How did Firefly manage more drama, adventure and emotion in fifteen episodes than Universe in almost two full seasons?

Instead, Universe just moodled about until the networks decided to kill it. So we got a sort of finale for episode twenty. The doughty Colonel (Louis Ferreira), the grumpy Scientist (Robert Carlyle) and the wide-eyed Boy-genius (David Blue) got the last words while everyone else played their bit-parts. And Destiny carried on falling apart to the very end.

It was earnest. They tried. They boldly went. They’ve boldly gone. Can somebody turn the lights on, now, please? RC

About Robin Catling

Writer; performer; project manager; sports coach; all-round eccentric.

Discussion

5 thoughts on “Review: Stargate Universe Season Two

  1. I’ve loved all the Stargate series! – each one had it’s own ‘flavour’ of characters & brand of enemies. SGU went deeper into the character. And, as it was turning out, the enemy is not just the stranger but also within. What happened to imagination as what the viewer brings to the story? Eg., who hasn’t felt trapped, loss of control (of how your daily life is lived; of what your future can be)?

    Maybe the viewers surveyed were too inexperienced in life or in the use of imagination to see parts of themselves in any of the characters…with graphics and technowizardry as it is now, asking the viewer to become a little more active in relating to a smaller stage for the scifi story (Destiny) might give some viewers, ironically, a sense of being confined/limited – and there’s a starting point to relate to the Destiny’s crew. Instead of I-want-easy-eye-candy-action, the trip within seems ‘dark’ and ‘unfamiliar’. – I’ve often wondered what ‘real’ space travel will be like…what can human nature stand when one is “confined” in space with great unknowns always on one’s mind? (Maybe scifi’s questioning and anyone’s human ability to ‘project’ oneself into an unknown/untried situation is behind the current Mars-500 project, sponsored by Russia’s Institute for Biomedical Problems ) Feeling trapped/helpless is when the stress hormones kick up all the senses so even the minutae of daily life becomes ‘big’ and even overwhelming…rage, anger, depression, closing down are very common responses to unremitting ‘unknowns’, trauma, loss, etc.

    I was so very glad the SGU was ‘honest’ in its portrayal of characters under stress – yet finding ways to adapt and cope as the story progressed. I will miss what could have been done on SGU’s Destiny story. – I’m a 60 yr.old fan who doesn’t even qualify for the survey demographic.

    Posted by Allen Morgan | December 3, 2012, 12:14 am
  2. It should have been so much better, but if the studio didn’t realise it wasn’t working after the first season, why go on?

    Posted by Stormy Magana | December 9, 2012, 10:19 pm

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